Atmosphir Featured on DEVELOP

Hi Everyone! I am happy to let you know that Atmosphir has been featured on Develop, a European website and magazine.

Develop has interviewed Minor Studios about Atmosphir and their experience with the Unity 3d platform. The article talks briefly about Atmosphir and gives a quick history of the porting of Atmosphir into the Unity platform.

One thing I would like to point out is that the Article mentions how Minor Studios CEO, Martin Repetto, describes Atmosphir as a platform that allows the “Average Joe” to develop Unity Games by simplifying the editor. So readers, the next time you play Atmosphir, think of yourself as developing a Unity game, which, more or less, is very true!

[url=http://www.develop-online.net/features/1132/Unity-Focus-Atmosphir]You can read the full article here.

That’s it for now! Cheers!

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Full Collection Future Pack 2 Screenshots

These were found in various threads. Some were posted by an Atmosphir staff as its own thread while others were sneaked by the staff as a reply to threads. So, if you missed them, here’s the full collection of released screenshots.



Click for larger image
Courtesy of Marcod


Click for larger image
Courtesy of Boberto


Courtesy of Kriztyang


Click for larger image
Courtesy of Okaysamurai

Atmosphir Future Theme Pack Revealed! Coming Very Soon!

A big new update to Atmosphir is comming!

Dave Werner published this image on facebook

Today, the morning of Tuesday February 8, 2011, Dave Werner, creative director of Atmosphir, posted this image on the Atmosphir Facebook fan page. In this picture, the new content that Atmosphir has to offer are much more clear.

Perhaps the most exciting part of this is the new firearms that is shown in the picture. These weapons will use a special type of ammo, unlike lasers and bombs. The space suit provides a “Halo” like experience, at least in my mind. In Atmosphir Forecast audio podcast last week, Mr. Werner talked about new enemies and hazards. I can certainly see a robot like enemy in this picture. This sort of reminds me of a futuristic skull; at least I think the two might behave similarly. But we will have to wait and see. The new crates and textures really add to the experience of Atmosphir.

I am anticipating a good update. We will soon start seeing some fresh levels, levels with a different tone to it. 🙂

I will be sure to keep you posted as we find more information, released quietly by Atmosphir developers.

—-Older News—-

daimon unlocked this picture using the secret code found in the game's loading screen

Friday February 4th, 2011

Community member daimon deciphered the code found on the game’s loading screen. The code was a part of the URL that reveals the future pack, which should be released in a matter of weeks!

Monday January 31, 2011

According to Kotorna, “Atmosphir is a growing, living, organic project. :D. So expect more to come really, really, really, soon ;D. (REALLY)”. He also mentions that it will be between one to three weeks when we should see this “awesome” update

A tweet from Dave suggests a new update is definately on the way. He tweets: word on the street is more new content shouldn’t be too far away…

Also, fooker (@Fokker680), another dev member, mentioned on twitter this morning “Had to come a little bit earlier than usual… got a big surprise lined up for today :)”

So, how about we guess what the big update that will come “really, really” soon. We can find out how right we were? Want to try it?

UPDATE: fooker either was referring to today’s CNET update or the new trailer. However, Dave and Kotorna is very likely referring to a new game update.

I guess the return of the main menu music and, perhaps, the saws. But if we are lucky, I am guessing it will be the future theme pack!
——–

What else do you think will be released with the future pack? Saws? New Music? Ranged enemies? Leave your thoughts below!

Atmosphir Vehicles Sneak Peek and Discussion

For having more than 1,500 likes in Atmosphir Facebook Page, Atmosphir has released the surprised as promised.

Check it out for yourself!

Here are some additional notes

This is a prototype. This is not even close to the final version. The vehicle is most likely a placeholder. I would prefer that we have a discussion on vehicles in Atmosphir rather than how this specific example is like.

Also, I would like to point out that Dave mentioned in the Atmosphir Live, in which he showcased the desktop version, that they were thinking about ways to create your own vehicles. Because that’s what’s Atmosphir is all about: going creative.

Now, what if we have a vehicle browser, where users can share vehicles they create. For example, players would be able to import vehicles from the vehicle browser into their designs. That would be epic.

Perhaps a vehicle property would allow us to change its speed, type, number of players that can be in the vehicle (think Halo), and, perhaps, weapon. How about vehicles that can fly.

We don’t need to ask what type of vehicles we want. We need to ask ourselves what type of vehicles we can create!

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Community member turkeylurkey had some great and descriptive ideas that I think are worth mentioning in the front page so that everybody can see.

Here are ways that vehicles can be implemented, according to turkeylurkey:
1. Put together some sort of structure, select it all, and set it as a vehicle, then little wheels appear on the side.

2. A picture of that vehicle will appear on the powerup (much like how you select a level screenshot, you select a vehicle one)

3. Collect the powerup, you’re in the vehicle

4. drive with your regular arrow keys, I’ll get to the rest later.

5. Exit the car by pressing a button of some sort.

6. Vehicle Properties So you’ve selected the vehicle and now your powerup is ready to be collected. In that powerup’s properties, you can edit the speed, handling, IF IT CAN JUMP, if it has weapons (I’ll get to the weapons in a bit), and how much damage it does when you run over a person or muka.

7. Vehicle Weapons: You can select from a few different things, lasers, bombs, spikes, whatever. Bombs mean that when you press the attack button when in the car, it fires a bomb out of it. Same goes for lasers, spikes will do damage to any car that hits it. You can also have no weapons.

8. If you’re lazy, or if you don’t want to drive around in a giant boxy tank, you can select from some pre-made vehicles like go-karts or whatever.